Improvement
Patch notes · May 29
The complete notes for this update.
Improvements
- The following changes are now available on the Production site and Release Channel of the mobile apps: ## New Models
- Introduced Llama 3 70B as a new, experimental AI text model. This is available for Champion, Legend, and Mythic players.
- Introduced GPT-4o as a new, experimental AI text model. This is available for Legend and Mythic players.
- Introduced WizardLM 8x22B as a new, experimental AI text model. This is available for Legend and Mythic players.
- Updated WizardLM 8x22B context to cost 1 credit per 2000 tokens used beyond Legend and Mythic tier limits
- Fixed an issue where AI text generation credit costs wouldn’t show the correct number of credits charged
- AI text generation credit costs will now always be shown for models that cost credits beyond a certain context length, even if 0 credits will be charged ## AI Instructions
- Introduced a new feature, AI Instructions. This can be found under the “+ Add Plot Component” button under the in-game settings sidebar and during Scenario creation.
- Deprecated the Banned Word feature. AI Instructions should be more effective at helping you guide the AI away from words and topics you wish to avoid.
- Fixed an issue in the mobile apps where “Insert Example” would fail to insert an example of AI Instructions
- Fixed an issue where AI Instructions were not getting saved properly outside of the game screen
- Fixed an issue where you couldn’t change AI Instructions to model default outside of the game screen
- Fixed an issue with AI Instructions where you couldn’t choose between Model Default, Scenario Default, and Custom
- Fixed an issue where the cursor could be jumpy in the AI Instructions text field
- Added a 100,000 character limit to AI Instructions for technical stability and player flexibility ## **Memory System** **This is an Experimental feature that will we continue working on over the next several weeks.**
- Enabled the new, two-part Memory System: Auto Summarization and the Memory Bank (premium only)
- Added a new “Memory System” section to the settings sidebar
- Relocated the Context Length setting to the Memory System section
- Added a “Memory Bank” toggle option under the Memory System section
- Added an “Auto Summarization” toggle option under the Memory System section
- **The Memory Bank and Auto Summarization settings are turned OFF by default in Adventures. Before testing, make sure to turn them ON under the Memory System section.**
- If you enable the Memory Bank and Auto Summarization settings in one Adventure, they will be enabled for all Adventures and every model
- When Auto Summarization is toggled on, an AI Story Summary will now be generated
- Added a new Plot Component called “Story Summary” (all players)
- Added an “Experimental” label to the Memory Bank, Auto Summarization, and Story Summary under the sidebar settings
- Added a new “Story Summary” section to the Context Viewer
- Added “Memories” and the Memory Bank to the Adventure section of the Context Viewer
- Memory Bank details will now be shown in the Context Viewer for premium players, even if the whole Adventure fits in the context and the setting is toggled off
- “Explore Memories” now says “Enable Memories” in the Context Viewer when the Memory Bank is toggled off
- Memory System stats will be hidden for free players in the Context Viewer
- Changed some colors in the Context Viewer bar graph and key to make it easier to distinguish different sections
- Separated Memories from the Adventure text in the Context Viewer bar graph
- Separated viewing Adventure text (”Action Tokens”) from “Explore Memories” in the Context Viewer details
- Updated the Context Viewer key to say “Memories” instead of memory
- Updated the “Learn More” URL under the question mark menu of the “Memories Stored” section of the Context Viewer
- Renamed “Long Term Memory” to “Memory Bank” under the Memory Settings
- The Memory Bank shouldn’t start storing Memories until the first Story Summary is created
- Memory summaries shouldn’t be duplicated between the Story Summary and the Memory Bank
- Story Summary shouldn’t be included in the context until 100% of your Adventure can no longer fit and summaries exist
- To use context more effectively, if there is extra space after adding Memories, we will now add Story Cards that weren't able to initially fit
- Improved the context allocation algorithm to not allocate space for Memories if we don't have enough Memories to fill it
- Further adjusted backend context proportions to find a more effective balance between all of the elements
- Fixed several big issues with retries, undos, and redos that caused the Memory System to work much less effectively
- Fixed a bunch of various small UI/design issues
- Fixed an issue where the very first story section was duplicated in Memories
- Fixed an issue that might have affected the most recent relevant memories from appearing in the “Explore Memories” section of the Context Viewer
- Fixed an issue where the Context Viewer wouldn't add Story Summary to the total used tokens
- Fixed issues where editing/retrying/undoing could mess up Memories
- Fixed an issue where the relevant memory order was wrong in the context viewer
- Fixed an issue that would result in the wrong number being displayed for Memories Stored
- Fixed an issue where if you edited the most recent action the old version would still be used when generating the next action
- Fixed an issue where starting on an existing Adventure could cause the Memory Bank to fill with the wrong Memories
- Fixed an issue where Memories weren’t showing up in some cases
- Fixed an issue where Context Viewer totals would exceed the available context length
- Fixed an issue where Auto Summarization would still run even if it was toggled off
- Fixed an issue where Auto Summarization wouldn't run if Memory Bank was toggled off and there wasn’t a summary
- Fixed an issue where “Summary:” would show up in the Story Summary. This change should help prevent repetitive summary generation.
- Fixed an issue where selecting an AI comparison could cause information to not be included in the Memory System
- Fixed an issue where you could edit the Story Summary or AI Instructions while an action was loading which could result in changes being lost when the action was completed. **These components are now locked while actions are loading in the game screen.**
- Fixed an issue where there wasn't a clear visual indicator when the Story Summary and AI Instructions were locked while an action was loading.
- Cleaned up descriptions for the Memory System in the settings sidebar and Context Viewer
- Added a quick link to the pricing page for free players in the Memory System section of the Context Viewer
- Dramatically improved the way we handle auto-save
- Removed language from the settings sidebar about data being used to improve the Memory System
- Fixed an issue where the Memory System wasn’t working for non-host players in Multiplayer games. We are in the process of capturing other bugs to fix with the Memory System and Multiplayer.
- Fixed a typo in the Memory Settings message of the Context Viewer
- Fixed an issue where the auto Story Summary would look like it reverted to the original Scenario Story Summary when you took an action in an Adventure
- Fixed a spacing typo in the popup message that appears when you delete the Story Summary component
- Increased the maximum Story Summary size from 200 tokens + 1 token per 25 tokens over 2000 to a limit of 400 tokens + 1 token per 15 tokens over 2000, with a total max of 2000 [For more information about how the Memory System works, please check out our blog post →](https://latitude.io/blog/how-the-new-memory-system-works) ## Other Changes
- Fixed an issue where your credits balance wouldn’t update as expected after generating an image
- Fixed an issue where the “Trending” sort algorithm in Discover was based on how recently the content was initially created rather than when it was published
- Fixed an issue where clearing the search bar by keyboard and submitting wasn’t returning back to the previous page you were on
- Fixed an issue with the height of certain rows in the Context Viewer
- Fixed an issue where the “Action Tokens” button was missing in the Adventure section of the Context Viewer for free players
- Fixed an issue where importing Story Cards needed an app or browser refresh
- Fixed an issue on iOS where external links in the game screen would crash the app (eg. the Plot Components Guidebook link under the settings sidebar)
- Fixed an issue in the Android app where usernames weren’t shown on comments
- Fixed an issue where usernames on content cards weren’t clickable
- Redirecting to the home page after signing in or creating an account should now be much more reliable
- Visiting other players’ profiles will now default to "Playable" instead of "Readable"
- A login prompt will now show up when someone clicks on "Multiplayer" from the Play menu but isn't logged in
- After editing elements of your Adventure during gameplay (eg. Plot Components in the sidebar settings), the loading icon may now show up in place of the game screen buttons while your changes are saving.
- Renamed “Advanced Settings” to “Model Settings” under the settings sidebar
- Fixed an issue where you couldn’t type decimal values for the Model Settings sliders
- Renamed the “Memory” Plot Component to “Plot Essentials” to accommodate the new Memory System
- Updated the “Stable” Release Channel in the mobile apps to “Production” Please let us know if you have any feedback about these changes, or if you run into any issues. Thanks!