Hubris Self Thinking V1

Hubris Self Thinking 2.7.24 — private draft Reusable NPC continuity guided by your character cards: individual motives, boundaries, relationships and available abilities. It encourages direct dialogue, subtext, disagreement and changes grounded in experience. Natural dialogue and long-term emotional growth still require live review. This update repairs three problems: character-state messages damaged by normal output processing; unchanged evidence rejected because its fields were stored in a different order; and visible NPC expressions missed by the presence detector. The new presence lookup also avoids the script timeout found in an earlier candidate. Emojis are on by default and can be changed separately in each adventure: /hst emojis off — disable emojis in future replies. /hst emojis on — enable them again. /hst dialogue natural — select the natural dialogue register. /hst inspect <full name> — inspect one character's tracked state. /hst status — see active settings. /hst help — list commands. /hst off and /hst on — disable or enable the script while retaining its records. For exact dialogue, use Say mode or straight double quotation marks around speech in Do mode. In the platform tests, single-quoted Do speech could be changed before the script received it. Verification: the final four-reply DeepSeek V4 Flash diagnostic delivered three character-state requests and received three valid unchanged frames. Earlier acknowledgements persisted on later turns. Unchanged frames and script-inserted emojis do not establish character growth. All 115 emoji entries and the on/off controls passed separate regression checks. The earlier 100-turn evaluation remains complete, with quality not accepted. Repeated praise and stock phrasing remain unresolved. This private draft has not been published; existing added-script attachments do not automatically receive it. Test copies run the verified new code.

Cover art for Hubris Self Thinking V1, a npc script on AI Dungeon