StoryGuard Script (More relaxed gameplay)
StoryGuard is a narrative-protection script for AI Dungeon designed to encourage more enjoyable, balanced, and player-directed storytelling. (or... at least that's what I'm trying to accomplish. with it.) Ever had a simple disagreement escalate into unnecessary violence, cruelty, or melodrama? "StoryGuard" aims to help prevent that. Adds additional storytelling guidelines to the AI's instructions, encouraging it to: 1. Reduce unnecessary drama: Avoid manufacturing tragedy, suffering, humiliation, or emotional distress just to make a story "exciting". 2. Prevent forced escalation: Don't turn every disagreement, misunderstanding, or accident into a major crisis. 3. Encourage believable characters: Avoid making ordinary people, authority figures, or NPCs unnecessarily cruel or malicious. 4. Respect player autonomy, respect peaceful choices, and encourage more positive storytelling: Make room for choices, caution, negotiation, withdrawal, peaceful resolutions, friendships, exploration, humor, discovery, everyday activities, and satisfying interactions. 5. Allow conflicts to end: Don't continually resurrect resolved problems or introduce increasingly severe obstacles. May be particularly useful for players who enjoy: Slice-of-life adventures Cozy and relaxing stories Character-driven roleplay Friendships and relationship development Everyday life and exploration Adventures where conflict is optional rather than constant, overly dramatic, or intense It's also intended for players who want more control over the tone and direction of their stories. *does it prevent unwanted content?* no... But it should help the AI to have a guideline to follow that says "Every adventure does NOT have to become a tragedy to be interesting. Your characters don't need to suffer to make their stories meaningful. And you shouldn't have to fight the AI just to tell the story you wanted to tell. Provides additional instructions to the AI; it cannot guarantee that the AI will always follow them. It is intended to discourage unnecessary darkness and escalation, not to remove every possible conflict, challenge, or serious subject from storytelling.
