Character Sheet and Mechanics System (CSMS) v2.0.1b

CSMS is a mechanics and character system for AI Dungeon. Ordinances, dice, inventory, combat, and progression — all in one script. For full documentation, guides, and examples — visit https://nikolaif90.github.io/AIDCharacterSheetandMechanicSystem/index.html Most stat systems for AI Dungeon try to simulate a TTRPG. They tell the AI what to do, hardcode outcomes, and fight against the AI's creativity. CSMS takes the opposite approach. It gives the AI just enough mechanical context to make decisions feel earned — and then gets out of the way. Every module is independent — use only what fits your adventure. Don't need leveling? Turn it off. Only want character sheets and dice? That works too. And when you want to tweak the numbers, the built-in config card lets you change everything live inside the game — no script editing, no computer required. ___ I do not own and did not create the CSMS script and have just recently found it myself. The only things I've done are add the script to a blank Scenario and Mark as Script so everyone can use it without having to manually enter the script. All credit goes to PrinceF90. This script is multiplayer ready, though you'll have to add the Third Person Plot Component to use it properly. See Multiplayer Setup on https://nikolaif90.github.io/AIDCharacterSheetandMechanicSystem/worldmaker.html According to PrinceF90 on Discord, this script is no longer maintained because most of the core functionality is built in on Voyage. Unfortunately I do not have the coding skills to maintain this script for AI Dungeon. If you do, I would ask PrinceF90 for permission beforehand.

Cover art for Character Sheet and Mechanics System (CSMS) v2.0.1b, a script script on AI Dungeon