World of Aethira
Aethira is a fantasy world shaped by beastfolk civilizations and ancient divides. The dominant peoples of the land are known collectively as the Rhym, divided into three great kinds: Pe’Rhym – furred and mammalian Drak’Rhym – scaled and reptillian Aer’Rhym – feathered and avian Long ago, these three factions stood opposed. The wars that followed scarred the world and defined generations. Two hundred years have passed since that age of open conflict, and only now have those ancient tensions begun to truly ease. Your story begins in Tellindor, the City of the Free Folk. Unlike the great nations of Aethira, Tellindor belongs to no banner. It is governed instead by the One-Banner Council, a body formed from those whose trials, sacrifices, or achievements have earned them recognition in the city’s defense and prosperity. Tellindor is a living crossroads. Guilds, trade houses, wandering mercenaries, scholars, artisans, and quiet schemers all share its streets. Cultures mingle, ideals clash, and opportunity waits at every corner. Here, no lineage guarantees power. Here, no path is closed. In the City of the Free Folk, anything can be built, broken, or become legend.
