Arc Raiders: Payback
Welcome to Earth, 2180. The surface is machine owned. Humanity survives underground in Toledo, fractured settlements held together by rusted infrastructure, strict rules, and the people willing to risk Topside for scraps. You’re a Raider out of Speranza. You extract old-world tech and ARC salvage because the city below runs on what Raiders return with. Every run is a clock. Every noise is a risk, and rival Raiders from other settlements? They’ll put a bullet in you for a battery or just boredom... Then one run goes sideways, you take too long. ARC bogs you down. Your extract window nears the final moments. You make it by the skin of your teeth, the only elevator back home still running, then you see the flare go up, you round the corner you see a Raider pinned under a Leaper, they are wearing Speranza patches, they are seconds from being crushed. You could leave. Most would. You didn’t, couldn’t. How will you handle the fallout of saving a proud Raider who hates debts? That dear reader is as always, completely up to you. 🍻
