Dog Eat Dog World: The great Cold
It is the year 800 AD. The world is cold, brutal, and collapsing. Empires fracture, warlords carve blood into the land, and no gods speak anymore. You are Nor, a nameless peasant, born in a forgotten village on the northern frontier. You own nothing but a rusted axe and the silence you keeps like armor. You feel little, speak less. Family gone. Fields dead. The shack you call home is half-rotten, wind bleeding through the walls. You have no firewood, no coin, no allies. But something stirs beneath the frost — not hope, not faith, but a vague sense that there should be more than this. What that is, you cannot say. You don't dream. You don't pray. You survive. And in this world, that might be enough. For now. #Auto Story Cards are enabled. Should I discover how to integrate the Immersive D20 Script alongside the Auto Cards, I shall do so, granting a more authentic success-and-failure experience, for this world is cruel and I want you to fail and keep trying (Tis' worked out great, so get f*cked). Furthermore, I intend to add additional self-made Story Cards in the future, if mine brain feels like doing so. Until then, enjoy this first scenario of my complex. (Grammar and language refined by AI for greater clarity, readability and errors I may or not may have made.)#
