A Game with No Rule | AI Dungeon

A Game with No Rule

In this (modern) world, people can use their magical cards to summon monsters, heroes or weapons, cast spells, or set a trap somewhere, but the monsters are just… monsters, and there is no such thing as a “deck,” “duel” or “duelist.” There are no rules about those cards—no one thinks they need any rule when they can command monsters, and many people are quite creative and willing to utilize whatever they have, to reach their goals. ======================== The main character's age, gender and other characteristics are customizable. LoLa and AutoCards (by LewdLeah) are added, but AutoCards isn't enabled by default; you would need to enable it manually. The idea of a real-world ruleless creative card battle is inspired by the anime “Fantasista Doll.” Note: The “magical cards” aren't predefined, but will be generated. An AI could be much more creative than I in such a context. Only basic concepts are predefined. You are not expected to understand the rules of the game before playing, for there is basically no rule to understand (except the very simple, basic mechanisms); you are expected to act like the famous “King of Games” character who wins not by following rules but by thinking creatively.

Cover art for A Game with No Rule, a modern fantasy scenario on AI Dungeon