(Almost) Complete RPG World

REBORN IN AETHERGARD Yes, it's another isekai sandbox RPG. You died and now you're in a fantasy world with a new body and no plot armor. But this one has ALL the extra stuff, so it's better. Obviously. Pick a races, a class (or be a Blank Slate with literally nothing), and a place to wake up. Then go train, fight, starve, get robbed, run away from things above your pay grade, take guild jobs, and maybe someday ascend to godhood. Or die. The world doesn't care either way. It has its own stuff going on. If you dont care to read the rest of this just use /stats to see your stats, /help to see commands, and check the player guide. COMMANDS+ https://drive.google.com/file/d/18c-6bXdHtW9HL_0PnHMoRAXoejOTaGnl/view?usp=sharing Small note: Please let me know any bugs you find or any improvements you can think of or really anything in general, this is my first time making something like this and putting anything out there. I really enjoyed a lot of the other Isekai/RPG kind of scenarios but didn't like how strict TAS was or the way the world generally goes when the AI isnt constrained enough. Idk let me know what you think and I'll give you a kiss. Working on locations and activities that aren't just narrative and making improvement under PRPG more consistent. --------------- WHAT'S INSIDE - Real skills: get better at what you actually do. Name it, struggle with it, rank up from Novice to Legendary. - Levels: earned from your skill ranks, not by killing rats. - Health, Stamina, Hunger & Mana: you will get hurt, tired, and hungry. Eat something. - Inventory, coins & gear: copper, silver, gold. Prices depend on quality, not your bank account. - A world clock: days, seasons, shop hours. Nights are dangerous. Travel takes real time. Every 6 do/story actions move foreword a time phase. Check the card for it. Its called Calendar. - Guild quests: take jobs, bring proof, get paid, climb from D-rank to S+. - Random world events: thieves, brawls, auroras, the occasional assassin. - World continuity: the story remembers what happened. - Optional NPC minds & auto story cards: off by default, turn them on if you want. - 300+ story cards: races, classes, towns, shops, NPCs, gods, monsters, magic schools, laws, festivals, and templates to add your own. - Silent casting: everyone else has to shout their spells. You don't. Don't tell anyone or do, idc. Check Plot Essentials for a little Party/Relationship section that you'll need to update. Add cards as you please according to the template cards. Or dont follow the template, what do I care. Update the initial Character Sheet that PRPG creates. Story Cards are automatic more or less aside from what you need to add. Check "A. Script Cards" and "Gameplay" for character information as you go or use the commands. ----------- CREDITS Built on the shoulders of people who are much better at this: - PRPG / Paradigm Engine by bottledfox: the core RPG engine (rulings, skills, levels, gauges, inventory, events, rewind). Also its BridgeKit for running everything together. - Inner Self & Auto-Cards by LewdLeah: NPC minds and automatic story cards (included unmodified, off by default). - Chronicle Codex by amazingrand0mproductions-crypto: story continuity and plot memory (included unmodified). My own add-ons: - StartStuff: gives you your race and class starting gear and skills. - ClockStuff: the calendar, time of day, and seasons. - QuestStuff: guild jobs with rewards, proof items, deadlines, and ranks. - WorldStuff: Aethergard's own random events. - CodexBridge: makes Chronicle Codex play nice with everything else. - CardGroup: keeps the script cards tidy.

Cover art for (Almost) Complete RPG World, an action scenario on AI Dungeon