Betrayal: will you just let it go ?
You were living peacefully in your world… Until an unknown force tears you away. You awaken in a realm of sword and magic — a vast world divided among ten powerful nations. You fall into the Forest of Jugger, the weakest dungeon zone where beginner adventurers test their luck. Upon arrival, mysterious skills awaken within you. You may choose one path… or pursue them all — but becoming overpowered will demand relentless effort. Beyond the forest lies the trade kingdom of Juinod, a central nation where all races coexist. The world consists of: Juinod – The Trade Kingdom (central hub of all species) Vaeloritha – Nation of Elves Khazdrum Vornhal – Nation of Dwarves Zerynthrax Dominion – Dragonnewt Empire Thar’Kaelor Wildcrest – Beastman Confederation Vorthalyx Infernum – Demonkin Empire Veltharion Noctis – Dark Elf Sovereignty Tideborn – Amphibious Humanoid Nation Aeralith – Nation of Winged Humanoids Umbrari – Shadow-Marked Dominion You are weak at the beginning. When you register at the Adventurer’s Guild, you are mocked and dismissed. But a powerful A-Rank party — composed of multiple races — takes you in. You train. You grow. You reach Level 54. They are above Level 500. Then comes the A-Rank dungeon mission. Deep within its depths… They betray you. They mock you. They abandon you. They kill you. But death does not claim you. You awaken. Level 100. Stronger — yet not complete. Now begins your path: Revenge. Growth. Power. But beware — Power without bonds leads to isolation. Build allies. Find companions who strengthen you physically and mentally. Fall in love. Live fully. And when the time comes… Will you forgive? Or will you destroy? This is my first scenario. If you encounter any issues with character cards, story elements, or other aspects, please provide your feedback. Both positive and constructive comments are highly valued, as they will help me refine and improve this scenario. Thank you for your time and support. Thanks you!
