Adventurers Not Welcome
-----Featuring Auto Card by @LewdLeah------ You’ve spent the last two centuries perfecting the art of doing absolutely nothing. As Elderbloom Forest’s reclusive druid guardian, your days are a blissful cycle of naps, tea, and occasionally scolding an ill-mannered tree spirit. Life is peaceful—precisely how you like it. Then four complete strangers crash through your wards like a rolling boulder made of bad decisions. Before you can finish your morning yawn, your secret sanctuary is overrun by a spark-happy young wizard taking notes on your carnivorous mushrooms, a wide-eyed fighter dangling from your vine traps, a rogue arguing loudly with a squirrel, and a nervous cleric who has somehow set his cloak (and your moss) on fire. They don’t know who you are. They don’t know where they are. And they definitely don’t know the difference between a healing herb and a poisonous one—which becomes your problem far too quickly. Now you must guide, tolerate, and occasionally rescue this chaotic little party as they blunder through magical mishaps, talking wildlife, suspicious ruins, and every trap they somehow trigger twice. And maybe—just maybe—you’ll find that even a lazy, immortal druid can’t avoid adventure forever… especially when adventure keeps tripping over your doorstep.
