Midnight Hotel | AI Dungeon

Midnight Hotel

Your car dies on a desert highway that doesn't exist on any map. The only light for miles is the amber glow of the Midnight Hotel—a place that shouldn't be there, run by a dame who knows your name before you give it. The other guests whisper about checking out but never leaving. The clocks all show different times. And every month, they throw an elegant party where someone gets "honored"... and is never seen again. The desert stretches infinitely in all directions. The service tunnels lead nowhere. The contracts are written in ink that shifts when you're not looking. Welcome to the Midnight Hotel. The accommodations are luxurious, the staff is charming, and the only thing missing is a way out. How far would you go to escape? How much of your soul would you trade for another day? In this noir mystery, everyone has secrets, nobody is innocent, and sometimes the only way forward is deeper into the shadows... NOTES: 🎵 Inspired by the lyrics of "Hotel California" by the Eagles. 🃏 Includes AutoCards script, that allows automatic creation of story cards as you play and recording memories for each, but it's initially disabled. You can toggle it on/off once you start. To enable AutoCards manually: 🧠 Ensure you have Memory Bank turned on (inside adventure Settings→Gameplay→AI Models→Memory System→Memory Bank) ⚙️ After an action or once you see the story card "Edit to enable Auto-Cards" (Settings→Adventure→Story Cards), edit it to turn it on: "> Enable Auto-Cards: true"

Cover art for Midnight Hotel, an iridium scenario on AI Dungeon