Rimworld | AI Dungeon

Rimworld

The Rimworlds are scattered planets throughout the edge of the galaxy. The activity on them ranges from technological utopias known as 'glitterworlds' to medieval tribal colonies living in tents. Rimworlds are rarely just one of these at any given time, most have pockets of civilizations of all kinds localized into colonies owned by specific factions. Galactic law doesn't reach that far out into the galaxy, leaving Rimworlds in a chaotic, wild west-like state where anything goes and people do whatever it takes to survive and even prosper. Illicit activities such as slavery, drug trade, and piracy are daily occurrences on most Rimworlds. Morality extends only as far as the factions governing the colonies. Robotic mechanoids and monsterous insects add to the danger prowling these planets. The fallen empire still attempts to hold influence over these planets, and they largely succeed due to their overwhelming technological advantage over most Rimworlders. Though they do little to impose any sort of order on the Rimworlds. Their nobles are far more interested in maintaining their luxurious castle bases than taking over anything. (Note, this is not meant to be a purist recreation of the real game, I will add and leave out things, but if there is something you think should be added, leave a comment.) Update 1: (If you don't know how to update your already started adventure, you start a new adventure, exit, enter edit adventure mode, select "export", then return to your started adventure and select "import.") Major: -Added backstories, One choice for childhood and one for adulthood. - Added some important items and traits from the actual game that I missed - Fixed some terminology in the story cards Update 2: - Added some core concepts from the original game, such as random events, mood and needs, mind breaks, bodily functions, and more. They should appear more naturally in stories.

Cover art for Rimworld, a sci fi scenario on AI Dungeon