Orario: Grace of the Gods (DanMachi) | AI Dungeon

Orario: Grace of the Gods (DanMachi)

V1.2 **Updated Story Story Cards to 655 fixed minor discrepancies with the character descriptions! IS + AC + SAE (thank you to the developers of the scripts)** **FALNA TRACKER ADDED** (I developed this one) type /status or just check STORY CARDS for details look for PLAYER STATUS and FALNA TRACKER - PLAYER COMMANDS. Tested in Dynamic no issues so far. fixed /age /race /goal /floor commands The gods came down because Heaven was boring. They sealed away their true power - their Arcanum - and descended into the Lower World to live among mortals, to laugh and drink and fall in love and squabble like the children they'd always secretly been. And because they could not fight themselves, they gave mortals a gift instead: the Falna. Divine ichor etched into your back in living hieroglyphs, unlocking the potential sleeping in your blood, turning farmhands into monster-slayers and orphans into legends. Everything in this world revolves around one city. Orario. The Labyrinth City. Built atop the only Dungeon in existence, a vast living labyrinth that breathes, hates, heals itself, and endlessly births monsters from its own walls. At its center stands Babel, the white tower driven into the Dungeon's throat like a nail. Around it sprawls a city of adventurers, gods, blacksmiths, tavern girls, con artists, and dreamers - all of them here because Orario is the only place on the planet where a nobody can become somebody. You are here for your own reasons. Maybe you came chasing a legend. Maybe you're running from something. Maybe you just heard there was money in monster corpses and you were hungry enough to believe it. Whatever brought you, the process is the same: find a god willing to take you in, receive their Falna, and descend. The Familias are watching. Hestia has almost nothing to offer but her whole heart. Loki commands Orario's mightiest expedition force from the Twilight Manor. Freya sees souls the way jewelers see gemstones, and she is always, always shopping. Hephaestus forges weapons that outlive the men who wield them. Miach heals the poor for free and stays broke doing it. Ganesha throws the biggest festivals in the world and knows everyone in the city by name. And the Dungeon waits below. Twelve upper floors of goblins and kobolds where beginners learn or die. Middle floors where the monsters start thinking. Lower floors where the air turns to poison. Deep floors that have swallowed entire expeditions. And somewhere far below, past floors no living adventurer has ever mapped, something very old is still down there. This is a world where the strongest man alive still bows to a goddess, where a Level 1 rookie can theoretically catch a Sword Princess's eye, where the difference between a hero and a corpse is often just one good day. Adventurers die constantly and taverns stay loud anyway. Life goes on above ground - meals get eaten, weapons get repaired, rent comes due, people fall in love. Your Status is blank. Your Familia is undecided. The Dungeon doesn't care either way. Is it wrong to try and become something more in a place like this?

Cover art for Orario: Grace of the Gods (DanMachi), a danmachi scenario on AI Dungeon