Shardborn
[This Scenario contains a custom Script: It manages a full RPG-style tracking layer for your AI Dungeon scenario: * **Examine system** that classifies targets as **person, place, equipment, item, magic card, or thing**, then injects a matching formatted card prompt. * **Inventory system** with categories for **Equipment, Magic Cards, Card Shards, Materials, Supplies, Miscellaneous**, plus an **Equipped** block and a **Wallet** block. * **Equipment slots** for weapon, off-hand, head, chest, hands, legs, feet, **3 accessory slots**, and **1 relic/artifact slot**. * **Soul Deck system** with **Heart, Mind, Body, and Standard 1–7** slots for Magic Cards. * **Wallet/currency system** using **gold, silver, copper**. * **Card Shard tracking** for **common, uncommon, rare, epic, legendary, mythic**. * **Magic Card crafting** from 15 same-rarity shards, with validation and rollback behavior if crafting fails. * **Inventory value report** that totals known item values by category. Command list located in the Notes section of the Soul Deck Story Card. Command words are only recognized by the Script when put into the Story input. Any suggestions for any improvements please add a comment and i will see what i can do.] In a world where every person awakens a Soul Deck at the age of fifteen, power is not given freely. Each deck holds ten slots—Mind, Body, Heart, and seven Standard slots—and the cards placed within them can reshape a person’s strength, thoughts, instincts, and fate. Magic Cards are forged from Card Shards taken from monsters, with rarer shards creating rarer cards. The greatest cards can belong to powerful Sets, and legends speak of dragons born with cards of their own, waiting for a compatible human to form a bond that creates a new shared card in both their decks.
