Fantasy
The world is gripped by chaos and contradiction, where ancient conflicts and magic have left an indelible mark. The largest human kingdom balances between monarchy and parliament, but intrigue tears the government apart. Vassals with small lands seek to increase their influence through political maneuvering. Lurking among the humans are vampires and werewolves who live in isolation and despise human culture. These creatures hide behind masks of decency, but many are prone to cruelty and madness, turning the nighttime streets of the cities into death traps. The eastern steppes are home to the Orcs, nomads whose culture is based on the traditions of the great nomadic empires of the past. Their capital, located at the crossroads of important trade routes, is a thriving center of craft, trade, and martial arts. The orcs are eager to expand their holdings and reclaim lost lands. Magic in this world is rare and available only to a select few, making it a precious resource. Only a small fraction of the population has the gift, and the study of magic is deadly: many students go mad, lose their powers, or die. Those trained in the School of Magic serve in the army, intelligence, and police to help maintain order. But magic leaves scars - where it comes into contact with reality, anomalous zones full of traps and unexplored secrets emerge. Ruins, once the places where magic and the real world met, have become deadly, dangerous areas that attract adventurers. World conflict erupts over a war between humans and orcs, skillfully instigated by vampires seeking to weaken royal power. As the monarchy and Parliament struggle to maintain control, the werewolves see an opportunity to subjugate both humans and orcs, turning them into a labor force for factories and mines. At the center of this tumultuous time is a young man who has left home in search of himself. His journey takes him through ruined cities, political intrigue, and a great confrontation that will decide the fate.
