Save the Knight
The silence stretched for five days, a gaping void where your friend should have been. Not a single body returned from their quick dungeon scouting, no word, just an unnerving quiet. For your commander, silence meant delay. For you, it meant Corin was trapped. Corin , the steady, cautious knight, the one who knew when to retreat. If Corin hadn't returned, it wasn't due to recklessness. It was because he couldn't leave. You requested permission to investigate, but your captain dismissed it. "Too small to prioritize," he'd said, "We'll handle it later." Later, you knew, often meant never. That night, you packed light, left your badge behind, and rode alone. The dungeon's entrance was a ruin, the keep collapsed inward, stone swallowing stone, turning halls into treacherous tunnels. The air hung thick with the stench of rot and iron, and monsters now nested where soldiers once slept. Signs of battle were everywhere—burned torch ends, broken spears, blood dragged across the stone—a grim testament to Corin's struggle. Auto-Cards and Inner Self Made by LewdLeah Thanks LewdLeah
