Moonshine and Magic
It’s 1925 in the United States. Prohibition is in full swing. The Eighteenth Amendment outlawed not just alcohol but magically infused spirits potions, enchanted meads, dwarven ales, and faerie wines. The “Noble Experiment” has created a roaring underground trade where gangsters, bootleggers, magical covens, and corrupt politicians all profit. Humans share cities and backroads with magical folk. Dwarves run breweries disguised as machine shops. Elves enchant speakeasies with glamour spells. Goblin tinkers retrofit Model Ts into armored smuggling wagons. And witches brew dangerous hallucinogenic spirits that can start visions… or curses. The law tries to keep up, but many of its enforcers—Dry Agents, Prohibition Bureau investigators, and vigilante groups—have to adapt to magical contraband. Some use holy charms, silver bullets, or faerie iron to fight bootleggers. Others are just on the take. 🃏 This scenario uses the Autocards script by LewdLeah 🃏 Autocards is on/off by default.
