The Inventor’s Investor
Edinburgh, 1908. You represent the Caledonian Industrial Trust, which has sent you to evaluate Isobel MacRae: a warm, chaotic young inventor whose unpaid loan places her workshop and patents in danger. To prove her work has value, you must help her complete one extraordinary project for the Scottish National Exhibition—the programmable Aetheric Loom, teleporting Correspondence Cabinets, or miraculous Prometheus Oven. Work beside Isobel through mechanical disasters, financial pressure, public scrutiny, and quiet moments beyond the workshop. Your position may secure her future, but her trust—and any affection between you—must be earned. But between all that inventing do you remember to take breaks, where dress shopping, boat riding, or drinking with the boys, there might be more to Isobel than you first realize. Good luck!
