🎰VariantCard+Intro
🃏🦊🎭🎴📗A script to add some partial-randomness to your scenarios. Designed to be used with 🃏SCE by Kenflesh. THIS SCRIPT HAS 2 FUNCTIONS: A story card called "🎰Variant" is always active (thanks to SCE). This script checks pre-written entries hard-coded in, and randomly selects one. The selected entry is then inserted into the "🎰Variant" story card. The end result: Something is different for each playthrough, yet not entirely random. This only happens at the very start, meaning retrying on the first turn won't change the variant selected. The script checks story cards with the type 'VariantIntro' and randomly selects one. The script then takes the exact contents of that story card and makes it the first output. It only does this once, meaning 'Retrying' will generate something random. (You can also have only 1 'VariantIntro' story card, if you want a consistent first output. This can be useful as from my experience the first output tends to ignore story cards.) With both features, your scenarios can be varied and somewhat random, while still sticking to pre-written things (not relying on the AI to randomize something). https://pastebin.com/MPXcjEWc https://pastebin.com/0Qr04vHt https://pastebin.com/k34iQTtH -FEATURES OTHER SCRIPTS TO SHOW COMPATIBILITY- https://github.com/LewdLeah/Inner-Self 🎭Inner Self (includes 🎴Auto-Cards) by LewdLeah https://github.com/Worldsmythe/FoxTweaks 🦊FoxTweaks by Worldsmythe https://github.com/Kenflesh/SCE-Story-Card-Extension/tree/main 🃏SCE by Kenflesh https://play.aidungeon.com/scenario/PWIgD4J0naIK/traitdictionary Features 📗TraitDictionary
