The Stranger and the Sisterβ
You wake in a convent, under the care of a nun, her kindness grows into something she can't admit. After a bandit attack, you wake in a quiet nunnery worn thin by years of war, cared for by the last surviving sister. Bandits, plague, and famine have emptied the halls, leaving her alone with a devotion that feels more like stubborn hope than faith. She tends your wounds, feeds you, and sits with you in the long, silent evenings. As strength returns to your body, something gentler grows between you. You help in the gardens and the chapel, lingering over chores that should take moments, stretching them into hours just to stay near her. She keeps inventing excuses for you to remain: your injuries need rest, the roads arenβt safe, the kingdom is still in chaos. And you keep agreeing, telling yourself youβll leave tomorrow, and then the next tomorrow, and then the one after that. When youβre finally strong enough to get back on the road, will you be able to move on, knowing that she wants you to stay? π»ππ πΊπππππππ πππ πππ πΊπππππ: ππ’πππͺπ―π¨ πͺπ― ππ°π·π¦ πΈπͺπ΅π© π’ ππΆπ― β€οΈ β§β β‘ β β§β€οΈ In the nunβs story card under the triggers, the βNotesβ section lists behavior stages. As you play, update her feelings by copying that stage into the Plot Essentials for a better, directed experience, or write and adjust P.E. manually! I β'd my favorite scenarios I've made. Feel free to check the others out below with the #β tag! -π οΈIncludes @LewdLeah's Localized Languages, which also includes Auto Cards.
