1 XP to Level Up
You were isekaied to a world with swords, magic, and a massive and nearly endless dungeon after an unforeseen accident. Though with a 1 in each stat, said to have the worst growth curve, even survival seemed to be a tall task. But you weren't just about to give up. It couldn't be that hard to pick yourself up, right? After all, it only took 1 single XP to reach the next level. And the next. And the one after that. ------------------- TLDR: You only need 1 XP per level. Suggestions: - Log down your location in the memory every time it changes. - It would also be beneficial to write down your stats in your plot essentials just so that the AI doesn't forget. Don't forget to update them though. - DO THE MATH for the AI whenever you are dealing with stats. AIs are bad at math. Remember: when calculating bonuses, additive bonuses are applied first, then percent bonuses added up and applied to the prior result, then multiplicative ones each by themselves, and lastly exponent bonuses for the whole previous number. - Set up story cards for things you think you will return to later, such as dungeon floors and skill descriptions. - Make use of instruction mode if the AI is struggling to produce what you want it to. Put square brackets [] around the instruction like this: [Perform this sample instruction]
