Battle of the Goldmine - Custom PvP
A simple custom battle for two players to launch their medieval forces against one another. Overall you will have to write in 8 options, those being player name, faction, and two unit types. Default options are given, with story cards attached to each. This should be a quick and simple game *How to play* - Make sure to write the names of your characters though the button at the upper left corner, if you plan to use "do/say" actions. - Give orders to both the main character and the units. Examples for "do/say" - "Archers, launch arrows at the knights". "Player, charge at enemy spearmen". Example for "story" - "As knights approach, player orders archers to launch arrows at them". "Player, their spear in front, charges at the enemy spearmen line". *Additional advice* - Erase the beginning entry AI gives after the pre-written one, most often it will be unsatisfactory or even broken. It's best to make your own choices. - 150 response length tokens recommended. - After any battle concludes, ask AI how many units are left. {Count remaining allied and enemy units} * If player uses "do/say" actions, characters can be ordered to assess the situation. Examples: "player, count ally numbers", "player, count enemy numbers", "player, concisely examine the situation and status of location", etc. * If player uses "story" actions, AI can be asked to calculate the outcome. Example: {How many units are left?}. Characters can do the same as their action. Example: "player examines how many units were destroyed". - If something is unclear, always ask the AI, it is good at explaining. - If AI acts weird or makes an illogical entry, retry, it will fix it. - Give each player at least two actions a turn, or one action if there is direct combat. Wayfarer Large is recommended
