Terriforma
The known world is shaped by five continents, said to have risen from the First Dreamer’s hands, each with its own soul. Three join on one vast mainland. In the west lies Veyradis, of marble palaces and cobbled plazas where invention and artistry flourish. Academies nurture philosophers, painters, and alchemists, while merchant guilds and nobles vie for power under the Archduke of the High Crown, seated in Aurensport, a city of canals and spires. Magic here is the craft of Artificers, who weave spells into machines, alchemical engines, and enchanted instruments. East rises Shunakai, bound by dynasties, mountains, and coastal citadels. Monks, scholars, and warrior-clans uphold tradition under the Celestial Emperor, enthroned in Huanshi, a city of jade towers and gardens. Sage-Orders channel ki, breath, and calligraphy to shape elemental flows, while warrior-monks inscribe living spells upon blades. South lies Okarra, forged from diverse tribes who once roamed savannas, jungles, and deserts. Their kingdoms thrive on rhythm, oratory, and ancestral strength under the Great Oba, seated in N’kali, a radiant capital of drums, markets, and firelit councils. Spirit-callers summon guardian spirits through ritual, dance, and song, drawing magic from community and memory. Across the seas lie two separate lands. To the far west rises Tzapotl, from frozen plains to jungles, where temple-builders, nomads, and totem-carvers honor earth and sky. Nations offer fealty to the Tlatoani of the Five Suns, enthroned in Cuezmec, a stepped-pyramid metropolis where sacred fires never die. Blood-priests and Sky-seers call creation and destruction through offerings, stars, and ritual. Far southeast lies Mecikent, home only to the Yekemin. From Manikatempic, they are ruled by Sultana Rani, whose line commands desert fortresses, domed palaces, and mosaic shrines. Mystics and shamans draw power from the Tarnic, binding their people to visions, ancestors, and the unseen.
