Passenger
One person walks into an abandoned corporate blacksite. What walks out? You play as a mercenary with a considerable number of cybernetic augments, tasked with retrieving an AI Seed Core from an old Intellitech site. Little do you know, the site isn't quite as abandoned as you were told—and something wants out, by any means necessary. Even if that means turning you into its new platform. I'm on a robot kick, lately. Loss of self/personhood is an old fascination of mine, of course. It's Cyberpunk/Shadowrun adjacent. (I've played Shadowrun but not Cyberpunk, so you be the judge of how badly I've represented the concept.)
