[SCRIPT]⚡ CROSSED WIRES — Relationship Drama Engine for AI Dungeon | AI Dungeon

[SCRIPT]⚡ CROSSED WIRES — Relationship Drama Engine for AI Dungeon

⚡ CROSSED WIRES Make characters remember what’s happened between them. Crossed Wires is an adaptive relationship system that keeps track of how NPCs feel about you — and about each other — as the story develops. Trust can be earned. Respect can disappear. Friendships can crack. Rivals can grow to respect each other. Someone can forgive you without completely trusting you again. The idea is simple: Relationships should feel like they have history. 🧠 ADAPTS TO YOUR STORY Crossed Wires can work with almost any kind of scenario: ⚔️ Fantasy • 👻 Horror • 🦸 Superhero • 🔫 Crime • 🔍 Mystery • 🌲 Survival • 🪖 Military • 💼 Workplace • 🎓 School • 👨‍👩‍👧 Family • 🚀 Sci-Fi • 🏛️ Political • 🏆 Sports • ❤️ Romance • 🏠 Slice of Life • 🗺️ Adventure • 😂 Comedy • 🏰 Historical It can recognise mixed genres too. A superhero romance can behave differently from a superhero crime story. A survival story won’t constantly interrupt the main plot with relationship drama. A fantasy political story can focus more on loyalty, factions, reputation and betrayal. If the engine isn’t sure what you’re playing, it falls back to a flexible general mode. 🤝 MORE THAN ROMANCE NPCs can recognise bonds such as: Friends • Best Friends • Family • Siblings • Parents • Children • Lovers • Exes • Rivals • Enemies • Allies • Teammates • Mentors • Students • Coworkers • Bosses • Subordinates The relationship type matters. A sibling being protective isn’t flirting. A commander earning respect isn’t automatically attraction. A rival can simply be a rival. Romance develops when the actual story supports it. ❤️ WHAT IT TRACKS Trust • Affection • Respect • Loyalty • Openness • Attachment • Attraction • Jealousy • Resentment • Fear • Tension Relationships are directional. One person can trust someone who doesn’t trust them back. Characters can care about someone while also resenting them. Loyalty can survive anger. Attraction can exist alongside distrust. The system also remembers important moments such as: Betrayals • Rescues • Promises • Secrets • Confessions • Arguments • Breakups • Sacrifices • Loyalty Tests • Reconciliation Major damage takes time to repair. An apology might reduce anger, but rebuilding trust can take much longer. 🎭 DRAMA THAT FITS THE SCENARIO Relationship twists are based on the story you’re actually playing. 🌲 Survival: supplies, leadership, sacrifice 👻 Horror: fear, blame, distrust 🪖 Military: orders, rank, loyalty 🔍 Mystery: suspicion, accusations, secrets 💼 Workplace: credit, favouritism, boundaries 🦸 Superhero: secret identities, duty vs relationships ⚔️ Fantasy: oaths, factions, divided loyalties 👨‍👩‍👧 Family: expectations, old wounds, favouritism 🏆 Sports: rivalry, captaincy, team pressure ❤️ Romance: jealousy, old flames, breakups, commitment, reconciliation The engine also knows when to back off. Action-heavy stories get more breathing room while relationship-focused scenarios can naturally spend more time on character drama. 🔞 OPTIONAL MATURE THEMES For established adult characters, optional mature settings can support attraction, consensual intimacy, jealousy, temptation, infidelity, commitment, breakups and parenthood-related situations. The focus stays on the characters, relationships and consequences rather than explicit sexual writing. ⚙️ YOU’RE IN CONTROL Crossed Wires automatically creates a Config Story Card. You can change relationship pacing, scenario detection, NPC initiative, twist frequency, drama level, romance, mature themes, NPC-to-NPC relationships, breakups, infidelity and much more without editing the script. 📟 COMMANDS !wire NAME — inspect a character !wires — view tracked relationships !wireprofile — view the detected scenario !wiretwists — recent twists !wirestatus — check the engine !spark — force a twist !spark small / medium / major — choose intensity !wireforget NAME — remove a character !wirehelp — help Everything happens quietly in the background. Characters shouldn’t forget each other. Crossed Wires makes sure they don’t. GITHUB - https://github.com/amazingrand0mproductions-crypto/CROSSEDWIRES

Cover art for [SCRIPT]⚡ CROSSED WIRES  — Relationship Drama Engine for AI Dungeon on AI Dungeon