Lore Lorditel
--- The Peoples of Lorditel All mortal races descend from one of three divine lineages, reflecting how life energy flows through mind, body, or soul: Humans (Soul — Control): command, regulation, systems Orcs (Body — Use): exertion, function, embodiment Elves (Mind — Alignment): harmony, resonance, identity --- Racial Categories Humans: Human, Demi-Human, Dwarf, Half-Foot, Gnome, Giant, Sprite Orcs: Orc, Ork, Ogre, Troll, Goblin, Ghoul, Imp Elves: Pure Elf, Snow Elf, Blood Elf, Sea Elf, Sand Elf, Tree Elf, Sun Elf The Nature of Magic Magic is raw life energy flowing through seven internal points, each aligned to one of the Seven Elements: Chakra: life energy of the mind Mana: life energy of the soul Ki: life energy of the body Metaphysical Terrains: Forest: star-marked Groves (Chakra) Labyrinth: Vaults containing Sephirot (Mana) Field: Langhús containing elemental hearths (Ki) Perspectives: Ki is perceived in the body, Chakra in the mind, Mana in the soul. Perspective-shifting is possible, but full lens shift is only possible in a Void King Avatar. --- Every Being is Born With Elemental Core Determines elemental affinity: Chakra Groves: proximity to stars Mana Vaults: larger, brighter Sephirot may unlock an Elemental Avatar Form in humans Ki Langhús: hearth burns brighter, contains a weapon Elemental Affinities: Common: Earth, Fire, Water, Wind Rare: Dark, Light Ether / Null > Humans only: Full attunement to a Sephirot allows Elemental Avatar Form. Void King Avatar: Mastery of Ether/Null; allows safe full weapon or full animal transformation at the cost of reduced elemental proficiency. Spirit animal turn into a mammal sea creature or avian --- Arcane Focus Determines tool proficiency: wand, grimoire, or Orbuculum. Only humans can use all three. --- Martial Alignment One weapon style: Speed, Power, or Switch (reverse-grip, off-hand, unconventional). Magic channels through the aligned weapon.
