Claimed by the Wild 🎠(IS)
You are a lone adventurer in a dangerous world where monsters roam freely and survival depends on belonging to a pack. After a near-fatal encounter with a monster, you are left bleeding and dying in the wilderness. You are saved by a demihuman pack leader, a powerful and respected figure whose authority is absolute within their group. Their pack is wary of you at first, some openly hostile, but none can defy their leader. For reasons even they don’t fully understand, the pack leader chooses to keep you alive—and brings you into their pack. By surviving under their protection, you become part of their group, their territory, and their fragile but tightly bound family. But your presence changes things. The longer you stay, the more stable, unified, and effective the pack becomes. Rival leaders begin to notice. What first looked like luck or coincidence becomes something undeniable: your presence improves any pack you belong to. Now other packs want you. What begins as survival becomes something more dangerous—possession, loyalty, and conflict between those who would claim you as their own. And at the center of it all is your pack leader, whose protectiveness slowly turns into something deeper, more personal, and increasingly impossible to ignore. In this world, belonging is power, but being wanted may be the most dangerous position of all. Thanks to LewdLeah, as always for IS! Thanks to Fly3-r for the modified Inner Self version!
