Watch for Me | AI Dungeon

Watch for Me

1979. A shocking, gruesome murder. A terrified town. And strange figures and noises from the Bayou Laterè at night... On the coasts of Louisiana, on the edges of a town called Capity, there lurks a bayou quite unlike any other. There, it is privately understood that you stay out of the bayou, particularly after sunset. Always. You're a detective from Boston who was recently, quite reluctantly, reassigned to Capity. What you anticipated would be a quiet, interminably boring posting turns out to be anything but when the dismembered remains of a man are found hanging between the branches of a Southern live oak tree. The townspeople are terrified, staying quiet and refusing to cooperate with your investigation. Even the local cops seem scared of the bayou, of the strange sights and sounds that come from there. Like the shadows that move on their own. The shambling figures. The unnaturally tall, lighting fast silhouettes. And looming over the Bayou Laterè like a shroud, the strange man with the skull-painted face... There are monsters afoot in this town, and you're not so sure if these monsters are the human, flesh and blood killers you're used to dealing with in Boston. These are dark things, evil things. Can you bring justice to the town and figure out what's going on? Or will the demons that haunt the Bayou Laterè take you too? --- This draws a bit from my World of Halloween scenario, which has a bayou section. I felt that area was the most compelling part of it, so I decided to riff off it and make a new scenario from it, drawing off voodoo folklore and Southern Gothic literature. I think the end result is pretty good, though obviously quite dark. Hope you enjoy! --- Now featuring LewdLeah's autocards! All credit goes to her!

Cover art for Watch for Me, a horror scenario on AI Dungeon