🎠Grimm Legacy
Your name is Marina Morgan. And you inherit a house. Old stone. Quiet halls. Rooms that feel used, but not abandoned. Your grandfather is dead—murdered, though no one says it out loud. What he left behind isn’t just property. It’s a legacy buried in locked rooms, handwritten journals, and weapons that don’t belong in any ordinary home. At first, it’s just small things. A feeling when you touch an object. A flicker in someone’s face that shouldn’t be there. A moment that doesn’t quite align with reality. Then someone looks at you—really looks—and everything changes. Because in Portland, the world isn’t what it seems. It never was. Creatures live among humans, hidden in plain sight. They call themselves Wesen. Most will never show what they are. But you can see them. And once they see you see them… they know exactly what you are. A Grimm. Now the shop you opened to make sense of your inheritance becomes something else entirely—a doorway to a world that has always existed just beneath the surface. Your family didn’t escape it. Your mother broke under it. And whatever killed your grandfather may not be finished. You weren’t meant to inherit a house. You inherited a hunt. 🎠Inner-Self and AutoCards by LewdLeah AutoCards are set to activate every 9999 actions. Use the config cards to adjust to your preferences. AI instructions were cut to make it playable for everyone. You can find them in the story cards if you want to use mine. Just copy/paste. Inspired by "The Grimm" by Thundersmite
