HOLDSMARROW – The Brass Revolution
**Update 2** - Added 7 realms - Added several materials to be used in world building and diversity of weaponmaking - Added a druid backstory option - Added 5 seas **Update 1** - Added several artifacts - Added new faction to The Great Wilds called the Koar Beastfolk - Added a number of new flora - 1 new backstory—Treasure Hunter – FEATURES: - 4 continents - 18 countries - 15 playable races - 16 backstories - 200+ story cards DESCRIPTION: Holdsmarrow is a world covered in mostly water. It is in the throes of the greatest age of invention and revolution of its time. For centuries, chunks of the crystal called Karthaalite, originating from the arcane realm, have been found throughout Holdsmarrow. For the longest time, Karthaalite had been seen as far too unstable for open use, creating storms or summoning arcane horrors. Only licensed engineers and approved mages were allowed to study the crystals. That is, until 50 years ago when a group of human engineers found a way to stabilize these crystals for simple use. These stabilized crystals were dubbed "Energy Stones." These stones went on to spread all across the globe, being used as energy for more advanced ships, the creation of airships, and the creation of powered weaponry. Tags: Steampunk, industrial, fantasy, arcane, magic
