LEP: Lilith Event Paradox

This is a deliberately simple, self-aware showcase for LEP: Lilith Event Paradox v0.6. Get LEP here: https://github.com/Lilith6666666/lep-lilith_event_paradox There is no ancient prophecy. No twelve-page lore document. No complicated political system. There is a school festival. There is a brass stage key. The key goes missing. And LEP gets to show off. The scenario is intentionally small so you can actually see what the script is doing underneath the story. LEP v0.6 is built around deterministic creator-written events and now includes: • Normal, Milestone and Chapter End event roles • Silent background events • Queued consequences that remain pending once triggered • Exclusive outcome groups • chapters and branching routes • explicit story state and persistent consequences • creator-authored memory • dynamic Characters and Locations • integrated Auto-Cards entity support • optional Inner Self integration • narrative time and Time Anchors • creator/debugging tools through the /ep console • a final free-roam phase AI Dungeon is still free to improvise normally between the authored moments. LEP is not trying to replace the AI. It is just making sure the plot remembers it has somewhere to be. FOR THE CLEANEST FIRST RUN 1. Start a NEW adventure. 2. Play normally or use Continue. 3. Let the scripted events introduce the missing-key problem. 4. When the search begins, choose a route with a Do action: /ep set = {"path":"choice.search","value":"backstage"} or: /ep set = {"path":"choice.search","value":"office"} 5. Continue normally and watch the selected branch resolve. USEFUL DEMO COMMANDS /ep status /ep eventsID /ep chaptersID /ep entities /ep time /ep vars Want to inspect something more closely? /ep get = choice.search shows the current value of a creator variable. /ep inspect = event EVENT_ID shows the current state and configuration of an event. /ep inspect = chapter CHAPTER_ID does the same for a chapter. WANT TO POKE THE MACHINERY DIRECTLY? /ep testEvent = EVENT_ID previews an event without changing progress. /ep forceEvent = EVENT_ID actually executes it. Yes, the demo plot is still a missing key. LEP got considerably more complicated. The key did not.

Cover art for LEP: Lilith Event Paradox, an event paradox scenario on AI Dungeon