The True Alpha's Exile
You have no clan, no Alpha, and no protection. The scars around your neck make sure every werewolf knows it. Exiled from your former clan, you have survived alone in a world where clanless wolves are distrusted and often driven from claimed territory. Then an encounter just beyond the Northern border leaves you badly wounded alongside several unconscious Northern patrol members. Whether you attacked them, tried to heal them, fought beside them, or became caught in the same danger is your story to tell. Unfortunately, the wolf who finds you is Mediorras. The feared True Alpha is determined to reunite the fractured clans of the old North, and finding an unknown exile surrounded by his injured wolves immediately earns his suspicion. Instead of leaving you to die, Mediorras takes you into Northern territory until he discovers the truth. Now you must survive the scrutiny of a clan that doesn't want an exile among them, uncover what happened at the border, and face the past that left scars around your throat. And somewhere along the way, the cold True Alpha who trusts you least may begin wondering whether the clanless wolf he found at his border belongs somewhere after all. ------ I have added a few more cards as of like an hour after the scenario was released. I realized I missed a few important cards.
