Atomic Twilight: The Long Goodbye | AI Dungeon

Atomic Twilight: The Long Goodbye

The Atomic Age is over. The wild frontier has been tamed. And when it's greatest legend falls, its up to you to find the truth. The setting's premise is simple: the glorious, pulp Atomic Age of sci-fi actually happened... and then it ended. The heroes who won the galaxy are now old and exiled to a quarantine city. The gleaming starships they once flew are now rusting in a planetary junkyard. The Sol System is run by corrupt corporations, choked by industrial pollution, and haunted by the ghosts of a future that never arrived. The main story is a hardboiled noir mystery that begins with the murder of the greatest hero of that bygone era. This crime is the catalyst to uncover a deep-rooted, system-wide conspiracy. You are a survivor, carving out a life in the cynical, decaying ruins of a failed utopia. UPDATE 11/17 Open World is Self explanatory it puts the whole verse at your fingertips every location has a conflict set up, its playable but I'm still fleshing it out. Story Open sets you up with a prompt for a murder mystery on mars but that's all, Story Mode is an attempt to set up the whole of Ignition city while Scripting everyone's responses it's a work in progress. - BETA Featuring Auto-Cards, Made by LewdLeah - set to Manual by default. I've been working on this one for a while now trying to get all my custom info to work consistently and I'd say I'm only 80% of the way there, but I am and have been making progress, it is playable but it still goes off script from time to time. I'm still knee deep on the AIN, expect it to change. The open world intro is effectively more robust than the murder mystery but I want to continue expanding on both.

Cover art for Atomic Twilight: The Long Goodbye, a noir scenario on AI Dungeon