Bigfoot: The RPG
Do you think you got what it takes to be the legend? The one, the only, the Bigfoot? Think you can fill those shoes? Because they’re really big shoes. Welcome to the Sasquatch Sandbox RPG, my most bizarre, irreverent, and utterly batshit crazy sandbox scenario yet. Step into the zany, cartoony, gonzo world of the Sasquatch and Sasquatch Cousins as you evade hunters, cryptozoologists, UFOs, and Wendigos. Party hard Sasquatch-style and prank humans. Protect the forest from those who threaten it or brawl with rival cryptids. Test your evasion skills in six of the cities with the heaviest surveillance in the world. Save the world from unspeakable horror or rescue Elvis from the aliens. These and so much more await you as you take on life as a legendary apeman. But be advised, all Sasquatchkind must adhere to the rules of The Sasquatch Code: RULE 1: A Sasquatch Must Never Leave A Trace. RULE 2: A Sasquatch Must Defend The Forest. RULE 3: A Sasquatch Must Protect The Innocent. RULE 4: A Sasquatch Is The Sworn Enemy Of Monsters. RULE 5: A Sasquatch Must Not Litter. RULE 6: Sasquatch Must Be Excellent To Each Other And Party On, Dudes. Follow these sacred guidelines and go forward and be awesome you majestic walking carpet! Unlike a lot of my scenarios which are fairly heavy on tokens both in instructions and in clusters of triggered story cards, this one should be fairly light. The start will probably be a little heavy on story cards due to the introduction but within 10-12 turns that should ease up entirely and with some editing of instructions, even a free user should be able to fully enjoy their zany adventure.
