Story Card/Entity Generator
This scenario uses a modified Auto Cards script (by LewdLeah) to generate Entities. An Entity is a noun, a person, organization, location, event, or a thing (concrete or abstract). V2.0 Here you can generate containerized/encapsulated story cards for: - Well known fictional or public people, organizations, locations, events or things, or - Create a narrative with the AI that describes an Entity, then generate an entity card with AC. It's not perfect, sometimes the AI outputs extraneous characters or instructions, but it gets you 90% there for creating AI efficient Entities or Story Cards . Background: The AI has a weak understanding of 'Story Card'. In different creative contexts, different terminology is used to describe cards. But, there is one stable term the AI understands very deeply - Entity. This is because AIs have extensive Name Entity Recognition (NER) training. There are 10 or so different types of entities, and the AI can create any of them, and may surprise you. The AI card generating instructions try to use categories within the cards that AIs find most useful for generating actions and dialog for your scenario NPCs. It creates information dense cards to minimize tokens. If you're curious about the format, you can see it in the auto card configuration prompt in the AC config story card. Look in the description text. For game play, the script also substitutes 'Entities (NER list):' for 'World Lore'. 'World', and 'Lore', have many different implied meanings. The card generation instructions in this scenario are under development. I change and tweak them from time to time. (This scenario is what I use to test it.) Try it out with some well known entities, i.e.: /ac James Bond /ac Richard Nixon /ac Lake Michigan /ac DeepSeek /ac The TARDIS Or tell the AI that you're fleshing out a character and work with it. Then call AC on your new character to get an entity suitable for a Story Card. Suggest changing your name in flame menu to "Author". - Good Luck, have fun!
