Secrets of Anima (Gacha Fantasy)
You are a rare, newly-initiated Summoner, ready to call forth your first ARC from the glowing Anima Orb in your hand and begin your journey. ARCs—Anima Resource Companions—are powerful humanoids suited to combat, support, or providing resources. They may be loyal companions, dangerous rogues, or wild beings born of raw Anima itself. You might cross paths with figures like Cezario, the charming orb merchant whose smile hides more than coin, or encounter rogue and wild ARCs like Jett or Iris, two of many wandering forces of light, storm, forge, and dream. But beyond the safe marble halls of the Lyceum lies a world shaped by power, desire, and fear. The Lyceum Council preaches balance and restraint, while the Aegis Alliance hungers for Summoners as living weapons. The Merchant Consortium trades in Orbs and secrets alike, while darker forces stalk the shadows. Forces like the Seekers, who would steal your bonds. Forces like the Void Cult, who would corrupt the Anima that flows through the world... or even erase it entirely. Every bond is a choice. Every summon carries consequence. Will you seek out common orbs to build a versatile team, save your resources for rare orbs that promise exceptional power, or dare to pursue the legendary orbs that could change the fate of nations? The Orb grows warm in your hands, and you must decide: what kind of Summoner will you become, and how many bonds can your heart sustain? --- * Pictured above are Cezario and Alistair. * Original intent was for player to summon male ARCs only cuz that's my jam, but I added some ladies and included the option to summon M/F or both when you enter character info. :) * Optional Inner Self and Auto Cards, courtesy of ✦ L ᴇ ᴡ ᴅ L ᴇ ᴀ ʜ ✦ Memory Bank MUST be enabled for AC to work! You can find the option in your adventure under Gameplay ➤ AI Models ➤ Memory System ➤ Memory Bank In-game, turn these systems on by editing the appropriate story card. * Inspired by FFX.
