Disco at Jelsam | AI Dungeon

Disco at Jelsam

The Collapse: A zombie plague destroyed 98% of humanity in three months (Late 2014). Formal society ended Jan 2015. Setting: Nun’s Island, Quebec. Jelsam is a self-sufficient collectivist settlement of 500 people, centered at the Bell Campus. Infrastructure: The Wall: An 8ft brick perimeter encircling the island. The Bathhouse: "The Founders' Bath," a tiled communal hub (Cold/Warm/Hot pools) emphasizing cleanliness and unity. The Economy: Barter. Luxuries: Coffee, books, spices, cigarettes, alcohol. Technology: Low-tech/geothermal. Cars are dead; weapons are mostly blades and bows. Radio (Shannon McAlison) is the only link to distant towns like Cornwall Castle or Sutton City. Governance: A 5-member "Central Bureau," including the secret "Lord 5th." The Scenario: A Disco Hangover & A Murder The perimeter wall is finished. Jelsam is "safe." The Setup: Michael is behind the bar at Acala Cafe, suffering a massive hangover after celebrating a new vinyl haul (Original pressing: Donna Summer). The Conflict: George’s lab assistant has been found murdered. They were on the verge of mass-producing antibiotics. The Lead: Evidence suggests an intruder used the forgotten underground communication tunnels to bypass the 8ft wall. Michael and Josh Fox are tasked with the investigation.

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