Better Devils | AI Dungeon

Better Devils

You and six friends drew the wrong shape on the garage floor. Now the afternoon is gone, the door opens onto screaming dark, and the short red-skinned woman standing in the burned chalk looks like someone who very much did not want to be here either. You weren't chosen. You weren't guilty. You were convenient. Payment on a contract you never intended to sign. Welcome to Hell. Try not to take it personally. But the realm she's dragging you to isn't the pit you're bracing for. Beneath a violet sky, in a place its lord dares to call Haven, the damned build lives instead of suffering them. Something new is being made here out of the discarded, the wronged, and the ones who refuse to kneel. What you become is up to you. ------------------ This is a scenario made from the intro to a side campaign our table greatly enjoyed but circumstances have shifted to the point we'll likely never finish. I hope you will enjoy exploring Haven. If it seems people like it I'll try to adapt further events from the campaign into further scenarios. There is a large amount of context in the character cards. So if it seems like the AI is getting turned around and confused you might be best served by removing AI instructions, author notes, or character cards for characters that aren't playing a large role in your personal play through. Added the songs I used as theme songs for the four main story NPC and Haven itself to their character card notes section just for fun. I would add the theme song for what where the player characters but only two of them ever got around to picking one.

Cover art for Better Devils, a transformation scenario on AI Dungeon