The Sword won’t shut up
You wake up in a forest with no memories, no name, and absolutely no clue what’s going on. Then you pull a legendary sword from a stone. Congratulations. The sword talks. Only you can hear her. Her name is Astra, she’s ancient, sarcastic, aggressively judgmental, and convinced nearly everyone you meet is involved in some kind of conspiracy. Do not trust that innkeeper. Why? He polished one glass twice. That means nothing. That is exactly how they get you. Now half the world thinks you’re a chosen hero, the other half wants the sword, and you’re stuck wandering through an epic fantasy adventure with a sentient weapon who suspects bakers of espionage, horses of tax evasion, and children of “organized pickpocketing infrastructure.” Also, Astra definitely knows something about your missing past. Unfortunately, getting a straight answer out of her is harder than fighting a dragon. Speaking of dragons, that goat is watching us. It’s eating grass. Cover story. Dont trust the goat…
