After the Final Boss
The Demon Lord is dead. The Hero and the rest of your party is gone. You are the last to stand amidst the ruin of the final battle. The world around you is both freed and broken. The Central Marches lie scarred and silent. Brightwater Sands thrives, yet its people cast wary, grieving eyes upon you. The Shiverreach stretches cold and endless, its tribes bound to ancient ways. And to the east, the birthplace of the Demon Lord, waits, uncharted and unforgiving. There is no prophecy now. No guiding hand. Only choice. Every path is yours to claim or abandon. Will you wander the shattered plains? Seek power, vengeance, or solace? Will you confront kingdoms rebuilding from grief, or chase the secrets the world tried to hide? I recommend turning auto cards on (Turns to generate card 9999 and use /ac to make new SCs) since this is a sandbox RPG. This is my first scenario so feedback is greatly appreciated. Big thank you to LewdLeah for autocards.
