Wayfarer: The Fast Duel (Script)
A funny life-or-death duel for Wayfarer Based on my Dice Roll script Type "/attack" or "/attack enemy" to shoot If you win Type "/new-enemy enemy" If you lose, well... it's GAME OVER! (Type "/help" to see all commands) (Only for the Wayfarer model) ————————————————————————— Here’s the link to the original version: https://play.aidungeon.com/scenario/RWxXpqeZiOTy/high-noon-duel-script ————————————————————————— Overview of all script commands (not required for this scenario). Use "do" or "say" ingame and type: /help -> Available commands. /attack -> Player attacks the default enemy. /attack <target> -> Player attacks a specific enemy. /attack-by enemy -> The default enemy attack the player. /attack-by <target> -> Make a specific enemy attack the player. /list-targets -> Display all available targets. /show <target> stats -> Display the stats of a specific target. /set <target> <stat> <value> -> Set a specific stat (attack, strength, agility) for a target. /new-enemy enemy -> Create a new default enemy with random stats. /new-enemy <choose name> -> Create a new enemy (target) with random stats. /take, /push, /pull, /throw, /Smash -> Perform Strength-based player actions. /run, /jump, /climb, /dodge, /retreat -> Perform Agility-based player actions. /take-by <target>, /push-by <target>, /pull-by <target>, /throw-by <target>, /smash-by <target> -> Perform Strength-based enemy actions. /run-by <target>, /jump-by <target>, /climb-by <target>, /dodge-by <target>, /retreat-by <target> -> Perform Agility-based enemy actions.
