Chains of the Wild Continent | AI Dungeon

Chains of the Wild Continent

You are on Veyrakar, a vast and untamed continent ruled by beastfolk tribes, clans and kingdoms. For thousands of years, the outside world believed Veyrakar was myth, hidden behind cursed seas, storms and ancient magic. Now the veil has broken. Human empires, elven crusaders, dwarven industrial houses and mage orders have all discovered the continent at once. To them, the beastfolk are not equals. They are called primitives, monsters, animals and resources. Their lands are rich with ironwood forests, mana crystals, sacred beasts and ancient ruins. Their people are strong, proud and deeply tied to nature and magic, but their weapons, armour and siegecraft are generations behind the invaders. Muskets, cannons, steel fleets, holy magic and imperial armies now crash against claw, fang, bow, spear and tribal sorcery. Colonies are being built on stolen coastlines. Beastfolk villages are burned or taxed into submission. Prisoners are sold into slavery, forced labour or gladiator pits. Some clans fight back. Some submit. Some betray their own kind for power. Others believe the old gods have abandoned them. You may be a beastfolk warrior, chieftain, slave, rebel, hunter, mage, prince, scout or survivor. Your choices decide whether Veyrakar becomes a conquered land, a broken battlefield, or the birthplace of a brutal new empire of its own.

Cover art for Chains of the Wild Continent, a dark fantasy scenario on AI Dungeon