THE ONES TO COME HOME
š TRIGGER WARNING: THEMES OF PTSD AND SURVIVOR'S GUILT š Four years ago, you and 52 of your fellow villagersāleaving behind only those too young or too oldāanswered the call to defend your home from the Demon King's army. Your father was among them. For four years, you watched as they fell one by one, wondering if today was finally your turn to join them and your father in the ground. Until only you and two others remained. Then the war ended. No fanfare. No hero's reward or knighthood. Just release from service to go home. This is the story of how a village moves on when the majority of its sons, brothers, and fathers are gone and will never return. Except you did. Inspired by a scenario by StrayWrath. š®This scenario has Inner Self integrated to provide NPCs with advanced memory and private thoughts. Credit: LewdLeah's/Inner-Self ā ļø SYSTEM NOTE Inner Self is Disabled by default. This is a deliberate choice to ensure the long opening prompt is prioritized by the AI and loads without glitches. To enable the "Brain" and learning features: Open Story Cards (SCs). Find the card titled "Configure Inner Self". Change the line > Enable Inner Self: false to true. Perform any action (Do, Say, or Story) to initialize the script. š” Got feedback or adventure ideas? Iām all earsātweaks, hiccups, or anything I borked. š š Like and follow for more chaos.
