Skill Checks (Custom Stats!)
Skill checks - the AI will now generate skill checks based on your actions (e.g, "I cast a fireball": 10 INT). Then, your stats (which can be changed via Story Card) are added to a D20 to determine whether you succeed or not. Custom stats / skills, so now you can add your own skills! E.g 'FIRE: Ability to control fire magic'. The instructions are below 'how to'. Also you can now retry rolls and skill checks. How To: - Go to the story card labelled 'Skill card' and set your skills. These are added to dice rolls. You can pick any whole numbers you want, positive or negative. - For balance, I recommend you assign the skills 5, 4, 3, 2, 1 and 0. But you are free to adjust however you want. There is no point limit. - The first input you make will not trigger a roll, this is so you can set up the story. - Enter an input. 'Do' or 'say' inputs trigger a roll. You will be prompted with a skill check, if you are happy with it, click 'continue'. If not, retry. If you're given an error, retry. - If you failed your skill roll / want a different result, you can simply 'retry' and it will roll again. - View the justification for skill check via the 'AI's explanation' story card Custom stats: - Go to the card labelled 'stats'. - Add another stat according to the format. (NAME: Description) - Make sure your stat is between 'SKILLS' and 'END OF SKILLS' - Go to 'Skill card'. Add your stat according to the format. (NAME: Number) - If you don't do that it's added automatically at skill level 0. - You can also edit descriptions of existing stats / delete existing stats. (You only have to delete them from 'Stats' and not 'Skill Card') Giving yourself ridiculously high stats or low stats will cause interesting results. Based on / inspired by Slamjam30's rpg system (and roll to dodge)
