The Mukaf Academy for the Gifted
The year is 1983. Mukaf, a landlocked country surrounded by hostile neighbours, is an authoritarian and military inclined nation who were the first to discover and harness the Ergon mutation that began to show up in some children during the late 1800s. This development totally shifted the dynamic both within and outside of the country; families who had a higher probability of birthing children with the Ergon mutation were quickly propelled into noble status, and Mukaf ended up becoming a mighty power across the entire world despite their unfavourable geographic position. In order to fully maximise and harness the mutation, they developed a government protected and hidden school called the Mukaf Academy for the Gifted (or MAG for short); a special academy (mostly unknown to nations outside of Mukaf) that trains and develops children with the Ergon mutation as their abilities begin manifesting at the age of 15-16. Teachers in the school are made up of some of the most skilled Ergon ability users in the world, as well as incredible scientists well versed in all manners of Ergon. While students of the school gain an all but guaranteed pathway to fame and fortune, with many Guilds keeping their eyes on the school's best performers and graduates to scout, and the most top performers being enrolled directly into the Mukaf Ergon military following their graduation, showered with numerous benefits and granted great political influence. This is an upgraded version of my Scenario The Ergo Alchemists' subject. You can choose to either be a student, a teacher, or the Ergo Alchemists’ Test subject. If you choose the former two, you can still (and I recommend) edit the details of the Ergo alchemists’ test subject in the story cards in order to make the adventure your own. Recommended to check the story cards on Ergon and the gimmicks if it’s your first time playing. ***WITH @LEWDLEAH'S AUTOCARDS REMEMBER to turn on Memory for the Autocards to correctly function.
