𒆰Kingdoms and Raiders𒀸
{Wayfarer Large 4K context recommended} This is an RTS scenario, suited for both co-op and singleplayer. It features coastal merchant tjarnates, and sea-raiders - who raid the merchant vessels. Before the start of the adventure, a name has to be chosen for the main character and his/her wife/husband. Main character has 8 default options, and marriage partner has 4. *How to play* - Give orders to both the main character and the units. Examples for "do/say" - "Archers, launch arrows at the knights". "Player, charge at enemy spearmen". Example for "story" - "As knights approach, player orders archers to launch arrows at them". "Player, their spear in front, charges at the enemy spearmen line". - Engage in diplomacy with other factions, by sending scouts or yourselves for talks. - Manage your realm, cities, units and courtiers however you wish. Give orders to your vassals. - Play as heirs if you get killed. *Additional advice* - Erase the beginning entry AI gives after the pre-written one, most often it will be unsatisfactory or even broken. It's best to make your own choices. - 150 response length tokens recommended. - After any battle concludes, ask AI how many units are left. * If player uses "do/say" actions, characters can be ordered to assess the situation. Examples: "player, count ally numbers", "player, count enemy numbers", "player, concisely examine the situation and status of location", etc. * If player uses "story" actions, AI can be asked to calculate the outcome. Example: {How many units are left?}. Characters can do the same as their action. Example: "player examines how many units were destroyed". - If something is unclear, always ask the AI, it is good at explaining. - If AI acts weird or makes an illogical entry, retry, it will fix it. - If playing multiplayer, give each player at least two actions a turn. - Delegate uninteresting tasks to your councilors or family. - Delete the ** symbols, they confuse the AI ** Kingdoms and Raiders **
