Casefile: Witch's Kiss
Your partner is dead. A gun in his hand, a case left unfinished. Now the nightmare is yours: ritual murders staged like occult rites, and drug addicts raving in unison about visions of the same witch haunting their thoughts. Whispers say someone in the department wants it buried. Your new partner, Detective Liz Davies, sharp but untested, joins you in the rain-slick streets and Chesapeake fog of Dolhaven, Maryland, where weather clings like a second skin. The mist swallows alleys, the rain drowns evidence, and the city itself seems to conspire against you. Every lead feels like bait, every clue like a trap. Dolhaven is more than a city. It’s a living storm. A designer drug called Hexkiss spreads hallucinations too many share, blurring the line between psychosis and prophecy. Bodies stack with symbols carved in blood, and rumors of a secret society thrum behind locked doors. Inside the department, corruption runs deep. Internal affairs circles, officers turn on each other, and even your captain warns: stop digging. You’re a detective in a city complicit in its own crimes, hunting truth in a fog that never lifts, under rain that never cleans. Here, paranoia isn’t a hazard. It’s survival. --- Scripts used: • Auto-Cards by LewdLeah (DISABLED BY DEFAULT. Refer to its Story Card for instructions on how to turn it on if you wish to use it): https://github.com/LewdLeah/Auto-Cards • Story Arc Engine by Yi1i1i: https://github.com/Yi1i1i/Story-Arc-Engine
