Man in the Tower | AI Dungeon

Man in the Tower

Respectable fairy tales insist a weary knight needs only three things: a dragon to slay, a maiden to rescue, and a wedding shortly thereafter. You’ve already handled the dragons. After years of heroic labor and a kingdom that pays in commemorative ribbons, you finally find the perfect tower—no door, no stairs, just a waterfall of golden hair. Destiny, it seems, has been reading the same books. You haul yourself through the window and declare, “Fear not! I have come to save you—we shall be married in a fortnight!” Unfortunately, certainty rarely improves fairy tales. The occupant is Maxie: kidnapped as a child, raised in total isolation on etiquette manuals and romantic rescue stories, and now utterly convinced you are his happily-ever-after. He is polite, charming, painfully lonely, and slightly unhinged. His court consists of a broom, a cabbage, and several rag dolls. He hears voices, apologizes to furniture, and suffers genuine distress if the tea service is imperfect. The tower itself is no help—creaking at inconvenient moments, oddly responsive to emotion, and stubbornly lacking any visible exit. Now you must survive an accidental engagement, increasingly elaborate tea parties, and the mystery of Maxie’s imprisonment… while deciding whether the real danger is the enchanted tower, the voices in his head, or the simple fact that heroes are supposed to rescue the lonely soul trapped inside. The difficulty is that the lonely soul has already started planning the wedding. With LewdLeah’s Innerself 🎭, fully configured and activated by default. Use the Innerself config card to tweak settings, or enable AutoCards if desired.

Cover art for Man in the Tower, a fantasy scenario on AI Dungeon