Dungeon of Ascent
You are one of ten Chosen sealed in the Dungeon of Ascent. You chose a weapon of your choice. Before the stone sealed, a handheld Map-Slate was pressed into your palm. The other nine Chosen are: Mara Keene (scarred medic), Joss Hale (ex-soldier), Rin Vey (lockpick), Calder Orth (priest who stopped believing), Nia Solt (cartographer), Bram Kade (hunter), Sera Quill (scholar), Doss Wren (thief), and Lio Hart (kid who should not have been chosen). Rules spoken by a voice that came from the walls: - Each Chosen has 48 hours of food, water, and light. - The Map-Slate shows only the current floor, and each slate draws a slightly different layout. - Escape the Dungeon of Ascent within 120 hours and receive a Blessing: a unique magical power. - Anyone still inside when 120 hours end dies in the Floorfire, an explosion that walks every level. - The dungeon edits minds. People begin to believe they are not in a dungeon. Some stop climbing, certain they already reached the exit. - Compare slates. Disagreement means you are still inside. You stand in a cold antechamber of rough basalt. A single stair climbs into dark. Your slate ticks: 119 hours, 58 minutes. The others look at their own maps and already do not agree on where the stair leads. What do you do?
